Category Archives: Conditional Sentences

Conditional sentences, type 0, 1 and 3 – Grammar game

CONDITIONAL BATTLE FIELD
Aim To practise the use of conditional sentences type 0, 1 and 2
Interaction Groups of 3, 4 or 5 students
Exercise type: Filling in the gaps, correcting mistakes
Language: B1
Time: 15 – 25 minutes
Materials: A marker and a whiteboard, a set of question cards for the class.
Procedure:
  1. Project on a whiteboard a slide with a 4*5 grid in which each cell is numbered in order from 1 to 20. Alternatively, you can draw a 4*5 grid on a board and number each of its cells.

Conditionals Grammar Game

  1. Cut up the questions handout so that each card features one question.
  2. Divide the class into teams of three or four. Each team needs to select an easy-to-draw symbol (a circle, a star a triangle, a smiley face) or a letter to represent them.
  3. Tell the students that the 20-square board is a piece of land that they  are  trying to conquer. In order to conquer each piece of land the students need to correctly answer a question on the card.
  4. The teams decide the order in which they will play the game (for this purpose, the students can roll dice, play rock-paper-scissors game, or draw pieces of paper with numbers corresponding to the number of teams).
  5. Each of the teams draws a question card from the pile, collaboratively, the teams decide on an answer. Allow a certain amount of time then, ask each of the teams to read their question card aloud to the class and to suggest an answer.
  6. If the question is answered correctly, the team can draw their symbol in the square corresponding to the number of the question.
  7. If the answer if incorrect, the teacher collects the question card without giving the correct answer and puts the card at the bottom of the pile, later this card has to be drawn again by one of the teams.
  8. The game is over when all question cards have been answered.
  9. The team that manages to put their symbol in the greatest number of squares, wins.

The game is available from download from Slideshare and here >>>  CONDITIONAL BATTLE FIELD

Conditional Sentences – Grammar Game

The aim of the game is to practice the use of conditional sentences type 0, 1 , 2, and 3 as well as mixed conditionals.

The game is designed for upper-intermediate students, but you can easily modify the questions.

The game includes three types of questions:

1. Filling in the gaps, where players need to put the verbs in brackets in the correct form (Fill category);

conditionals fill in the gaps game

2. Finding and correcting mistakes. Each sentence in this category has a mistake or two in the use of conditional sentences, the task is to find the mistake(s) and to correct it/them (Fix category);

conditionals correct mistakes game

3. Choosing the most suitable option out of two (Choose category).

conditionals multiple choice game

The game has a main screen with a Jeopardy board, the students select the type of question and its value (more difficult questions value more) and click on a corresponding button.

conditionals grammar game jeorpady

This will take a student to a question slide. When the students give their answer, click on the question mark button in the bottom righ-hand corner, this will take you to an answer screen.

conditionals game
On the answer screen, click on the house icon to return to the main screen with the jeopady board.

conditionals jeopardy game

Have fun learning and teaching!

Click here to download the editable Conditional Sentences Grammar Game > Conditional Sentences Jeopardy 1, 2, 3

Wacky stories – Comminucative ESL Game to practise vocabulary and tenses.

Wacky Stories
Aim: To practice vocabulary, all 12 tenses and conditional sentences (adjustable). To practice storytelling techniques (building suspense, flash-backs, flash-forwards, etc.)
Interaction: Groups of three or four
Exercise type: Speaking, storytelling
Time: 15 minutes
Language: Depends on the level of Students
Level: A2 – C2
Materials: 1 set, cut up per group (the set can include as many cards as you decide and may vary depending on the level of the students).
Procedure: In this activity the students make a chain story, using the words and images on the cards, as well as the tenses or grammar structures indicated on them. With a little imagination and sense of humor from your students this game can get hilarious. If you want to emphasize the use of tenses and grammar structures, there is an extra tense component on each card, this component instructs the students not only to use a noun, a verb or an adjective on the card but to construct the sentence in a certain tense. This can bring into the story flash-backs and flash-forwards (so you may need to pre-teach these storytelling techniques first).

  1. At the beginning of the game each of the students has 6 cards. The rest of the cards are placed on a desk in a pile face down.
  2. The students have a couple of seconds to look at their cards. To determine the order in which the students will play the game, they will draw from a bag that contains pieces of paper with numbers on them (see the chart below), the student who draws number 1 from the bag, goes first. Alternatively, they can play a hand game of rock-paper-scissors or roll a dice or toss a coin.
  3. The fist student starts telling an imaginary story using the vocabulary on the cards that s/he has and also putting the sentences in the tense indicated on these cards. Every time the student uses a word or an image on the card, s/he places the card face up in front of her/him and on a piece of paper writes down the points earned for playing each card. If the student manages to use the word on the card, the student earns one point, for using the indicated grammar structure, the student gets additional 2 points. Each student can play as many cards as they can in each turn, but they cannot be speaking for more than 2 minutes in one turn.
  4. The student who goes next has to continue the story that the first student started but use the words that s/he has on her/his cards.
  5. The third student continues the story.
  6. When the students are out of cards, then at the next turn each of them can pick up three cards from the pile. If they cannot continue the story, they miss their turn. If a student picks up three cards, but can play only one or two, the student gets to keep the unused cards and can play them at the next turn.  
  7. The game ends when there are no more cards left in a pile or when the time set for the activity is over.
  8. Each of the students counts the points on the cards they have played   during the game. The student with the top score wins.

The printable handout can be downloaded here >> Wacky Stories – Comminucative ESL Game
The game is also available for download on slideshare: