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Conditional sentences, type 0, 1 and 3 – Grammar game

CONDITIONAL BATTLE FIELD
Aim To practise the use of conditional sentences type 0, 1 and 2
Interaction Groups of 3, 4 or 5 students
Exercise type: Filling in the gaps, correcting mistakes
Language: B1
Time: 15 – 25 minutes
Materials: A marker and a whiteboard, a set of question cards for the class.
Procedure:
  1. Project on a whiteboard a slide with a 4*5 grid in which each cell is numbered in order from 1 to 20. Alternatively, you can draw a 4*5 grid on a board and number each of its cells.

Conditionals Grammar Game

  1. Cut up the questions handout so that each card features one question.
  2. Divide the class into teams of three or four. Each team needs to select an easy-to-draw symbol (a circle, a star a triangle, a smiley face) or a letter to represent them.
  3. Tell the students that the 20-square board is a piece of land that they  are  trying to conquer. In order to conquer each piece of land the students need to correctly answer a question on the card.
  4. The teams decide the order in which they will play the game (for this purpose, the students can roll dice, play rock-paper-scissors game, or draw pieces of paper with numbers corresponding to the number of teams).
  5. Each of the teams draws a question card from the pile, collaboratively, the teams decide on an answer. Allow a certain amount of time then, ask each of the teams to read their question card aloud to the class and to suggest an answer.
  6. If the question is answered correctly, the team can draw their symbol in the square corresponding to the number of the question.
  7. If the answer if incorrect, the teacher collects the question card without giving the correct answer and puts the card at the bottom of the pile, later this card has to be drawn again by one of the teams.
  8. The game is over when all question cards have been answered.
  9. The team that manages to put their symbol in the greatest number of squares, wins.

The game is available from download from Slideshare and here >>>  CONDITIONAL BATTLE FIELD

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Conditional Sentences – Grammar Game

The aim of the game is to practice the use of conditional sentences type 0, 1 , 2, and 3 as well as mixed conditionals.

The game is designed for upper-intermediate students, but you can easily modify the questions.

The game includes three types of questions:

1. Filling in the gaps, where players need to put the verbs in brackets in the correct form (Fill category);

conditionals fill in the gaps game

2. Finding and correcting mistakes. Each sentence in this category has a mistake or two in the use of conditional sentences, the task is to find the mistake(s) and to correct it/them (Fix category);

conditionals correct mistakes game

3. Choosing the most suitable option out of two (Choose category).

conditionals multiple choice game

The game has a main screen with a Jeopardy board, the students select the type of question and its value (more difficult questions value more) and click on a corresponding button.

conditionals grammar game jeorpady

This will take a student to a question slide. When the students give their answer, click on the question mark button in the bottom righ-hand corner, this will take you to an answer screen.

conditionals game
On the answer screen, click on the house icon to return to the main screen with the jeopady board.

conditionals jeopardy game

Have fun learning and teaching!

Click here to download the editable Conditional Sentences Grammar Game > Conditional Sentences Jeopardy 1, 2, 3

EFL Vocabulary game – Vocabulary Bingo – Crime and Punishment

This Bingo game will help you and your students to review the vocabulary on crime and punishment. It includes 8 Bingo cards, a master sheet and instructions for teachers.

CRIME AND PUNISHMENT BINGO

Screenshot_4

Aim:

To practise vocabulary on crime and punishment.

Interaction: Individual work, groups of two or three.

Exercise type: Identifying definitions

Language: B1

Time: 15 – 25 minutes

Materials: One Bingo card for each student, or one Bingo card for two or three students, if they work in pairs or groups.

Procedure:

1. If you want the students to work individually, then give each of them a Bingo card. If students will be working in pairs, each pair receives a Bingo card with words on it. Alternatively, students can also work in groups of three.

2. The teacher has a master sheet with definitions numbered from 1 to 25.

3. Students have a couple of minutes to look at their cards and the words on them.

4. Then the teacher asks one of the groups to name a number from 1 to 25 and the teacher reads aloud a definition corresponding to this number.

5. The students need to find on their Bingo cards the word that corresponds to the definition and cross it out.

6. The next group or next student takes turn at choosing a number from 1 to 25, if they chose the number which has already been called out, they need to pick another number.

7. The game ends when one of the team has crossed off four consecutive words across , down or diagonally.

8. At the end of the game the teacher can ask the winning team to give a definition of the four crossed-off words on their card.

9. The teacher can set a time limit for the game, if no team manages to cross off 4 words in a line within this time limit, then the team that has the most words in line wins.

The game and the instructions in PDF can be downloaded here > Crime and Punishment Bingo

 

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